The Red Stare (2017)
The Red Stare is a room-scale VR game about spying on communist spies from your apartment window. My role on this project was to design the game’s audio with a particular focus on ambient sound and the sounds of the many objects the player could interact with. The project contains a mixture of custom-recorded sound effects and sound effects constructed from sound libraries. Reaper and Cubase were used for the sound. The sound was integrated into the game using Wwise & Auro 3D for spatialized audio. Perforce and JIRA were also used during the production of Bone Voyage.
Available on Steam! Note, gameplay videos represent the audio more accurately than the trailer.
Technology
- Game Engine: Unreal Engine 4.
- Audio Engine: WWise with Binaural & Ambisonic audio through Auro3D.
- DAW: Cubase, Reaper.
- Other: JIRA, Perforce.
Skills
- Sound design.
- Field recording and field recording management.
- WWise/Unreal Engine integration using Blueprints.
- Researched and utilized binaural audio techniques for VR.